Lords of the Fallen was one of the first Souls-like games to be released by a studio other than FromSoftware, with the 2014 title unfortunately receiving mixed reviews across the board. That said, a sequel to the game – also named Lords of the Fallen – is set to release later this year. Ahead of its October launch, the studio has confirmed that console players will benefit from multiple performance modes.
Speaking to Wccftech, Lords of the Fallen developers Hexworks sat down to discuss the many technical aspects of the game, with executive producer Saul Galscon revealing that the Unreal Engine 5 powered title will offer multiple performance options on consoles, saying:
“On both consoles, we offer performance and quality modes. The performance mode goes at 60 frames per second and 1080p resolution upscaled, which is kind of the standard in the industry. The quality mode is 2K (1440P) upscaled, running at 30 FPS. But even if you play at 60, Lords of the Fallen looks really good.”
As mentioned, Lords of the Fallen is running on Unreal Engine 5 and so should be able to take advantage of Epic Game’s many upscaling and enhanced rendering technologies – meaning that even at 1080p the game should look far cleaner than 1080p games of the past.
Interestingly, Gascon did not offer any information on the Xbox Series S version of the game, and so we will have to wait and see whether Microsoft’s lower-powered console will similarly receive multiple performance options (and if so at what resolutions).
Regardless, Lords of the Fallen is looking to be a tech showcase for Unreal Engine 5, and so it will be exciting to see just how good the game looks and plays when it releases for PC, Xbox Series X|S and PS5 on the 13th of October. The full interview can be found HERE.
KitGuru says: Are you excited for Lords of the Fallen? Which mode do you reckon you’ll use? Will the Series S offer multiple modes? Let us know your thoughts down below.
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